HOME BALL
Wheelchair
The wheelchair version of Home Ball Handball was created to allow people with disabilities to play Home Ball. With its rules adapted to facilitate movement, this discipline allows able-bodied and disabled people to mix in a fun and playful sport! It’s also an excellent way to raise awareness about disability.
Home Ball Wheelchair in video
Goal of the game
Two teams compete against each other. The objective is to win the game by scoring more points than the opposing team into the yellow targets (with hands only). Intentional physical contact is forbidden.
Duration of a match
- First half : 2'30
- Half time : 1'
- Second half : 2'30
Targets' value
Yellow targets are positive !
But BE CAREFUL, cred targets are penalties. A player who shoots in a red target bring their team’s score back to 0 (wether it’s the opposing team’s or their own!).
Beware of ball deflections! The last player to touch the ball is penalized if it enters a red target.

Restart
First half
At the start of the first half of the match, the team that wins the RPS (Rock, Paper, Scissors) chooses its side of the court and wins the kickoff.
Second half
The teams change sides and the kickoff is by the team which did not kick off the first half.
During the match
When a team scores, it is the opposing team which restarts.
When the referee awards a free kick to a team.
Placement on the field

Example of player positioning on a 6m50 x 6m50 pitch.
- Defence zone
Les joueurs de l’équipe adverse ne peuvent pas pénétrer dans cette zone. Si un tireur marque mais que son fauteuil franchit la zone, alors le but est refusé.
- Mixed zone
Les joueurs sont libres de se déplacer où ils veulent dans cette zone.
- Forbidden zone
It is forbidden to enter this area when it influences a phase of the game.
Free player
Their playing area is their defense zone and the mixed zone. A maximum of 2 free players per team.
The center
His playing area is only the mixed zone. From 3 vs 3, all additional players are pivots.
The referee
The referee stands at the entrance to the home ball court. Two assistant referees are permitted.
Substitutes
Substitutes may only enter the field at half-time or at any time to replace an injured player.
When a player recovers the ball or receives a pass, they must stop moving. Passing and shooting are done while standing still, with the exception of the “volley shot,” which can be done while moving because the shooter does not catch the ball, but deflects it with a short tap.
Distribution of roles
The number of players varies depending on the size of the field. This rule ensures an optimal playing experience by preventing all targets from being defended simultaneously. Below are the player numbers for competitive play:

4m50 x 4m50
1 vs 1 – 1 free player per team

6m50 x 6m50
2 vs 2 – 2 free players per team

8m50 x 8m50
3 vs 3 – 2 free players + 1 center per team
For leisure practice, add one player per team.
Prohibitions in the game
Interdiction de niveau 1
- Avancer pour le porteur de ballon
- Dribbler
- Rentrer entièrement dans la zone de défense adverse
- Pénétrer dans une zone de jeu interdite par son poste
- Conserver le ballon plus de 5s
Sanction de niveau 1
COUP FRANC INDIRECT
Chaque joueur repart dans sa moitié de terrain et l’équipe qui a subit la faute engage.
Interdiction de niveau 2
- Tenir ou pousser son adversaire
- Jeu dangereux, anti-jeux et excès d’engagement
- S’accrocher ou se jeter dans les filets
Sanction de niveau 2
PÉNALTY
Le joueur ayant subit la faute ou son partenaire se positionne au centre de sa zone de défense pour tirer sans opposition. ATTENTION ! Si le tireur envoie le ballon dans la cible rouge, le score de son équipe revient à 0 !
Interdiction de niveau 3
- Anti jeu
- Manque de respect envers l’arbitre / les joueurs
- Gestes dangereux
- Non respect des consignes de sécurité
Sanction de niveau 3
DÉFAITE ARBITRALE
L’équipe sanctionné perd le match sur un score de 10 à 0.
Level 1 foul
- Advance for the ball carrier
Dribble - Enter the entire opponent’s defence zone
- Enter a playing area prohibited by their position
- Keep the ball for more than 5 seconds
Level 1 Sanction
INDIRECT FREE KICK
Each player returns to their half of the field and the team that was fouled starts.
Level 2 foul
- Holding or pushing your opponent
- Dangerous play, unplayable play, and overcommitment
- Holding onto or throwing yourself into the net
Level 2 Sanction
PENALTY
The fouled player or their teammate positions themselves in the center of their defensive zone to shoot unopposed. WARNING! If the shooter sends the ball into the red target, their team’s score resets to 0!
Level 3 foul
- Anti-play
- Disrespect towards the referee/players
- Dangerous actions
- Failure to comply with safety instructions
Level 3 Sanction
ARBITRATION DEFEAT
The sanctioned team lost the match with a score of 10 to 0.
If draw
If the teams are tied at the end of regulation time: overtime. The first team to score in a yellow target wins.